Wer sind die bei CiG eigentlich..?

    • Offizieller Beitrag

    https://forums.robertsspaceind…w-about-cig-people#latest



    Erin Roberts (Chris' brother and lead for Squadron 42) has:
    -Designed LEGO City Undercover and worked on LEGO Star Wars, LEGO Batman, and LEGO Pirates Of The Caribbean.
    -Worked on Brute Force, one of the best squad-based tactical combat games on the XBOX.
    -Worked on Magic Carpet, a legendary PC flight game.
    -Worked on Knights Of Legend, a fantastic old-school RPG.
    -Worked on nearly the entire ORIGIN lineup.


    Eric Peterson (the famous Wingman) has:
    -Worked on Wing Commander 3 and 4 at Origin
    -Worked on Wing Commander the movie as the director of operations
    -Was producer/designer for Conquest: Frontier Wars (the spiritual strategy successor to Wing Commander)
    -Was associate producer and designer of Starlancer
    -Done voice acting for Ultima IX, Moose from Starlancer (sadly cut from the final game!), and the Corvettes from Conquest: Frontier Wars.


    Rob Irving has:
    -Worked on Strike Commander, Pacific Strike and Wing Commander 3's ground missions.
    -Worked on Jane's Combat Simulations: Longbow, a fantastic helicopter simulator.
    -Worked on the Ultima series including Ultima Online, one of the first "mainstream" MMOs.
    -Worked on SWAT 4, one of the best tactical first person shooters out there.
    -Done voice acting for Wing Commander: Prophecy (the Nephilim)
    -Worked on the never released Wing Commander Online and Privateer Online!


    Jason Spangler (Chief Technical Officer) has:
    -Worked on Star Wars: The Old Republic with Bioware.
    -Worked on Ultima Online and most of its expansions.
    -Worked on Star Trek: Klingon Academy, a brilliant space combat simulator with very detailed damage modelling.


    Chris Olivia (Chief Visual Officer) has:
    -Also worked on Brute Force, Wing Commander 3 & 4, and Freelancer.
    -Worked on Star Trek the Experience, the Las Vegas attraction!
    -Worked on Sin City, Spy Kids, Once Upon A Time In Mexico, Predators and Machête.


    Nathan Blaidsell (Senior Designer) has:
    -Worked on Dishonored: The Knife of Dunwall for Bethesda, DLC for a great stealth RPG.
    -Worked on DOOM 3, which I'm sure everyone knows!
    -Worked on Thief: Gold and Thief: Deadly Shadows, some of the greatest stealth games in history.
    -Worked on Deus Ex: Invisible War, a very nice sequel to the famous original.
    -Worked on System Shock 2, my all time favourite Sci Fi RPG.


    Mark Skelton (Lead Artist) has:
    -Worked on the movies Into The Blue, The Cave and Sky Captain And The World Of Tomorrow
    -Worked on World of Warcraft, Warcraft 3: The Frozen Throne, Warcraft 3: Reign of Chaos and StarCraft: Brood War
    -Worked on Diablo 2, and did the Lord Of Destruction Expansion Pack Intro Movie
    -Worked on G-nome, one of the early great mech simulators, and Dominion: Storm over Gift 3, its strategy sequel.
    -Worked on Alpha Protocol, Obsidian Entertainment's spy action RPG.
    -Worked on Starhawk, another mech game, and PlanetSide 2 for Sony.
    -Worked on Return To Krondor, a classic RPG.
    -Worked on Duke Nukem Forever at one point!
    -Worked on Neverwinter Nights 2, another classic RPG.


    Dan Tracy (Senior Technical Designer) has:
    -Worked on Mech Warrior: Living Legends, a fantastic fan mod for Crysis that most Mech Warrior fans will know.
    -Done QA for Mass Effect!
    -Worked on Crysis 2 making all of its vehicles.
    -Worked on Crysis 3 and Ryse, the recent Rome-era action game.
    -Written a book on CryENGINE 3! (Which I'll be buying because it looks fantastic and got great reviews.)
    -Made an interactive workplace safety demo in the original Neverwinter Nights Aurora engine for High School!


    Ryan Church (Concept Artist) has:
    -Worked on both new Star Trek movies.
    -Worked on all of the Transformer movies.
    -Worked on Zero Dark Thirty, John Carter, Real Steel, and Avatar.
    -Worked on Star Wars Episode 2 and Star Wars Episode 3.
    -Worked on Dead Space, the excellent Sci Fi survival horror game.
    -Worked on Command & Conquer: Red Alert 3 which has a very funky art style.
    -Done scenic painting for Lord of the Rings: Battle For Middle Earth 2.


    Jeff Uriarte (Programmer) has:
    -Worked on The Banner Saga: Factions, the great tactical RPG.
    -Worked on Star Wars Galaxies, the much loved Star Wars MMO.
    -Worked on Warhammer 40k: Dark Millenium Online.
    -Worked on Ultima Online.


    Daniel Craig (Animator) has:
    -Worked on Def Jam Rapstar, a rapping game!
    -Worked on Kinect Star Wars.
    -Worked on The Walking Dead: Survival Instinct, a zombie-themed first person shooter.


    Gabriel Galaz (Void Alpha Level Designer) has:
    -Worked as associate designer on the Ratchet And Clank series.
    -Worked on the Resistance: Fall of Man first person shooter series.
    -Done level design for Quake 4, the well received sequel to the acclaimed Quake series.
    -Worked on The Movies: Stuns & Effects, the movie making game!


    Sergio Rosas (CGBot Art Director) has:
    -Worked on Area 51: BlackSite, the sci-fi first person shooter starring David Duchovny!
    -Worked on Thief: Deadly Shadows and Deus Ex: Invisible War with Ion Storm.
    -Worked on Conquest: Frontier Wars with Digital Anvil!
    -Done animation for Barbie Riding Club, the equestrian simulator!


    Pedro Camacho (Composer) has:
    -Written a classical music composition that has become a popular orchestral work called Requiem to Inês de Castro!
    -Done music for Audiosurf, Fury, Crime City and Days of Sail.
    -Made the promo music for Zeno Clash, the first-person fighting game.
    -Composed and done sound design for Dom Duardos, the first theatrical play in the world to feature interactive music!
    -Done music for 3DMark 11
    -Done the music for The Witcher 3!


    John Erskine (Director of Studio Services) has:
    -Worked on Aion, the very popular fantasy MMO.
    -Worked on Richard Garriott's Tabula Rasa, the science fiction shooter RPG MMO!
    -Worked on Guild Wars: Factions.
    -Worked on City of Heroes & City of Villains!
    -Worked on Auto Assault, the vehicular combat MMO.


    Martin Galway (Audio Director) has:
    -Worked on Call of Duty: World at War!
    -Worked on just about the entire Origin lineup including various Wing Commanders, Strike Commander and Times of Lore!
    -Worked on Insects in Space and Metal Morph!
    -Worked on Freelancer and Starlancer
    -Worked on Contra!
    -Worked on A.L.C.O.N., Arkanoid and Athena for Imagine Software!
    -Worked on Parallax with Mindscape!
    -Worked on Rambo: First Blood Part II, The Neverending Story, Hunchback II: Quasimodo's Revenge and Disney Epic Mickey!
    -Worked on Atomic Protector, Terra Cresta, Decathlon, and Highlander!
    -Worked on Stryker's Run, one of Chris Roberts' first games.

    • Offizieller Beitrag

    Sandi Gardiner (VP of Marketing) has:
    -Crewed and acted in The Junction Boys.
    -Acted in Shine.
    -Acted in Welcome To The Jungle.
    -Acted in The Bold And The Beautiful!
    -Acted in The Price Of Happiness.
    -Has a long and distinguished modelling career.
    -Was born in the same town I was! (okay, that's just interesting to me.)


    Alan Precourt (Senior Lighting & Cinematics Artist) has:
    -Worked on The Avengers, Aeon Flux, the Fifth Element and a host of other movies!
    -Worked on game cinematics for Mechwarrior 4.
    -Worked on the Dark Reign series, fantastic RTSes.
    -Worked on Battlezone 2, the much acclaimed RTS / Sim hybrid.
    -Worked on Sid Meier's Alpha Centauri.
    -Worked on MechWarrior 2!


    David O'Preska (Environment Artist) has:
    - Worked on Star Trek Online, Champions Online & Neverwinter Nights Online!
    - Worked on Dungeon Runners, a satirical fantasy MMORPG!
    - Worked on content for Guild Wars: Eye of the North.
    - Worked on Richard Garriott's Tabula Rasa.
    - Makes some incredibly cool stuff in CryENGINE!


    Patrick Thomas (Modeller) has:
    -Worked on World of Warcraft as Movie Crew.
    -Worked on Warcraft 3, Diablo 2, StarCraft: Brood War as an animator.
    -Worked on DOOM 3.
    -Worked on Aero the Acro-Bat 2, the platformer with fantastic art.
    -Worked on Halo Wars and Age of Empires 3: The WarChiefs!
    -Made Baal for Diablo 2: Lord of Destruction!


    Mathieu Beaulieu (Behaviour Project Manager) has:
    - Worked on Tom Clancy's Splinter Cell: Double Agent, the stealth action game.
    - Worked on Shaun White Snowboarding, which had some great character creation options!
    - Worked on Teenage Mutant Ninja Turtles (the Ubisoft game)!
    - Worked on Battles of Prince of Persia as the project director!
    - Done art for Toally Spies!, the highly entertaining spy character creator for young ladies.


    Christian Lavoie (Artistic Technical Director) has:
    - Worked on the WipEout series of futuristic racers!
    - Worked on Formula 1 Championship Edition and Formula One 04, fantastic racing sims.
    - Worked on Tellurian Defense and Colony Wars, the brilliant space sims from Psygnosis!
    - Did the FMV for Formula One 99, also from Psygnosis.


    Sean Murphy (Art Outsource Manager) has:
    - Worked on Imperium: Galactic War.
    - Worked on DC Universe Online.
    - Worked on the Wing Commander series and Strike Commander! (Didn't know that)
    - Worked on Bioforge, the great cyberpunk adventure.
    - Worked on Space Quest V!
    - Worked on Red Baron for the Amiga, one of the early great flight sims!


    Michael Morlan (Video Production) has:
    - Written, edited, produced, cinematographised and directed photography for Wingman's Hangar!
    - Worked on a number of documentaries including Operation Homecoming covering returning veterans! It's a great doco, look it up!
    - Acted in Corruption.Gov as a Senator, and The Sentimental Engine Slayer as "Man In Truck"!
    - Directed the TV series Call Center.
    - Done art and art direction for Ultima Online!
    - Worked on Crusader: No Remorse as the flic writer, director and animator!


    Matt Intrieri (Senior Technical Artist / Tools Specialist) has:
    - Worked on Command & Conquer: Red Alert 3 and its expansions!
    - Worked on Spider-Man 3 from Treyarch and Spider-Man: Web of Shadows!
    - Worked on True Crime: New York City!
    - Worked on the Shrek 2, Star Wars: Episode I - The Gungan Frontier and Star Wars: Droidworks games!
    - Been "responsible for creating all major CG characters from Star Wars: Ep 1 for use in games as Lead Character Artist"!


    Tom Sawyer (Software Engineer) has:
    - Worked on SOCOM: U.S. Navy SEALs - Confrontation and the original SOCOM: U.S. Navy SEALs, the great team shooters.
    - Worked on MAG (Massive Action Game) the well received massive online shooter!
    - Worked on Syphon Filter: Dark Mirror, Syphon Filter: Combat Ops and Syphon Filter: Logan's Shadow!
    - Worked on Jak X: Combat Racing, the appropriately titled combat racing game from Naughty Dog!
    - Worked on Starhawk as the network programmer.


    Kemp Remillard (Concept Artist) has:
    - Worked on the Hellgate: London series, the futuristic first-person action RPG.
    - Worked on the Red Faction series, the acclaimed destructible environment shooter.
    - Worked on Breach, the tactical FPS also featuring a fully destructible environment.
    - Worked on Skyrim, the famous fantasy role-playing game.
    - Worked on Dust 514, the Sci-Fi MMO shooter.
    - Worked on the Transformers 1 & 2 and G.I. Joe movies.