https://forums.robertsspaceind…w-about-cig-people#latest
Erin Roberts (Chris' brother and lead for Squadron 42) has:
-Designed LEGO City Undercover and worked on LEGO Star Wars, LEGO Batman, and LEGO Pirates Of The Caribbean.
-Worked on Brute Force, one of the best squad-based tactical combat games on the XBOX.
-Worked on Magic Carpet, a legendary PC flight game.
-Worked on Knights Of Legend, a fantastic old-school RPG.
-Worked on nearly the entire ORIGIN lineup.
Eric Peterson (the famous Wingman) has:
-Worked on Wing Commander 3 and 4 at Origin
-Worked on Wing Commander the movie as the director of operations
-Was producer/designer for Conquest: Frontier Wars (the spiritual strategy successor to Wing Commander)
-Was associate producer and designer of Starlancer
-Done voice acting for Ultima IX, Moose from Starlancer (sadly cut from the final game!), and the Corvettes from Conquest: Frontier Wars.
Rob Irving has:
-Worked on Strike Commander, Pacific Strike and Wing Commander 3's ground missions.
-Worked on Jane's Combat Simulations: Longbow, a fantastic helicopter simulator.
-Worked on the Ultima series including Ultima Online, one of the first "mainstream" MMOs.
-Worked on SWAT 4, one of the best tactical first person shooters out there.
-Done voice acting for Wing Commander: Prophecy (the Nephilim)
-Worked on the never released Wing Commander Online and Privateer Online!
Jason Spangler (Chief Technical Officer) has:
-Worked on Star Wars: The Old Republic with Bioware.
-Worked on Ultima Online and most of its expansions.
-Worked on Star Trek: Klingon Academy, a brilliant space combat simulator with very detailed damage modelling.
Chris Olivia (Chief Visual Officer) has:
-Also worked on Brute Force, Wing Commander 3 & 4, and Freelancer.
-Worked on Star Trek the Experience, the Las Vegas attraction!
-Worked on Sin City, Spy Kids, Once Upon A Time In Mexico, Predators and Machête.
Nathan Blaidsell (Senior Designer) has:
-Worked on Dishonored: The Knife of Dunwall for Bethesda, DLC for a great stealth RPG.
-Worked on DOOM 3, which I'm sure everyone knows!
-Worked on Thief: Gold and Thief: Deadly Shadows, some of the greatest stealth games in history.
-Worked on Deus Ex: Invisible War, a very nice sequel to the famous original.
-Worked on System Shock 2, my all time favourite Sci Fi RPG.
Mark Skelton (Lead Artist) has:
-Worked on the movies Into The Blue, The Cave and Sky Captain And The World Of Tomorrow
-Worked on World of Warcraft, Warcraft 3: The Frozen Throne, Warcraft 3: Reign of Chaos and StarCraft: Brood War
-Worked on Diablo 2, and did the Lord Of Destruction Expansion Pack Intro Movie
-Worked on G-nome, one of the early great mech simulators, and Dominion: Storm over Gift 3, its strategy sequel.
-Worked on Alpha Protocol, Obsidian Entertainment's spy action RPG.
-Worked on Starhawk, another mech game, and PlanetSide 2 for Sony.
-Worked on Return To Krondor, a classic RPG.
-Worked on Duke Nukem Forever at one point!
-Worked on Neverwinter Nights 2, another classic RPG.
Dan Tracy (Senior Technical Designer) has:
-Worked on Mech Warrior: Living Legends, a fantastic fan mod for Crysis that most Mech Warrior fans will know.
-Done QA for Mass Effect!
-Worked on Crysis 2 making all of its vehicles.
-Worked on Crysis 3 and Ryse, the recent Rome-era action game.
-Written a book on CryENGINE 3! (Which I'll be buying because it looks fantastic and got great reviews.)
-Made an interactive workplace safety demo in the original Neverwinter Nights Aurora engine for High School!
Ryan Church (Concept Artist) has:
-Worked on both new Star Trek movies.
-Worked on all of the Transformer movies.
-Worked on Zero Dark Thirty, John Carter, Real Steel, and Avatar.
-Worked on Star Wars Episode 2 and Star Wars Episode 3.
-Worked on Dead Space, the excellent Sci Fi survival horror game.
-Worked on Command & Conquer: Red Alert 3 which has a very funky art style.
-Done scenic painting for Lord of the Rings: Battle For Middle Earth 2.
Jeff Uriarte (Programmer) has:
-Worked on The Banner Saga: Factions, the great tactical RPG.
-Worked on Star Wars Galaxies, the much loved Star Wars MMO.
-Worked on Warhammer 40k: Dark Millenium Online.
-Worked on Ultima Online.
Daniel Craig (Animator) has:
-Worked on Def Jam Rapstar, a rapping game!
-Worked on Kinect Star Wars.
-Worked on The Walking Dead: Survival Instinct, a zombie-themed first person shooter.
Gabriel Galaz (Void Alpha Level Designer) has:
-Worked as associate designer on the Ratchet And Clank series.
-Worked on the Resistance: Fall of Man first person shooter series.
-Done level design for Quake 4, the well received sequel to the acclaimed Quake series.
-Worked on The Movies: Stuns & Effects, the movie making game!
Sergio Rosas (CGBot Art Director) has:
-Worked on Area 51: BlackSite, the sci-fi first person shooter starring David Duchovny!
-Worked on Thief: Deadly Shadows and Deus Ex: Invisible War with Ion Storm.
-Worked on Conquest: Frontier Wars with Digital Anvil!
-Done animation for Barbie Riding Club, the equestrian simulator!
Pedro Camacho (Composer) has:
-Written a classical music composition that has become a popular orchestral work called Requiem to Inês de Castro!
-Done music for Audiosurf, Fury, Crime City and Days of Sail.
-Made the promo music for Zeno Clash, the first-person fighting game.
-Composed and done sound design for Dom Duardos, the first theatrical play in the world to feature interactive music!
-Done music for 3DMark 11
-Done the music for The Witcher 3!
John Erskine (Director of Studio Services) has:
-Worked on Aion, the very popular fantasy MMO.
-Worked on Richard Garriott's Tabula Rasa, the science fiction shooter RPG MMO!
-Worked on Guild Wars: Factions.
-Worked on City of Heroes & City of Villains!
-Worked on Auto Assault, the vehicular combat MMO.
Martin Galway (Audio Director) has:
-Worked on Call of Duty: World at War!
-Worked on just about the entire Origin lineup including various Wing Commanders, Strike Commander and Times of Lore!
-Worked on Insects in Space and Metal Morph!
-Worked on Freelancer and Starlancer
-Worked on Contra!
-Worked on A.L.C.O.N., Arkanoid and Athena for Imagine Software!
-Worked on Parallax with Mindscape!
-Worked on Rambo: First Blood Part II, The Neverending Story, Hunchback II: Quasimodo's Revenge and Disney Epic Mickey!
-Worked on Atomic Protector, Terra Cresta, Decathlon, and Highlander!
-Worked on Stryker's Run, one of Chris Roberts' first games.